![]() ![]() ![]() Super Paper Mario learned from the mistakes and shortcomings of the older games, taking the best aspects from those games to make it one of the better games of its kind. The original Paper Mario is still a fantastic game, but the battle system feels lacking. It doesn't have the same feel as the first Paper Mario, which is reminiscent of a hand drawn story book, and it doesn’t have the same pop and color of Super Paper Mario. The Thousand-Year Door just doesn't do it for me visually, feeling unfinished at times. The thing about the other two games is that I just wasn’t pulled in as much as with the Wii release. The first Paper Mario paved the way for its successors, and The Thousand-Year Door is a great RPG with an excellent turn-based combat system. While I love Super Paper Mario, I’m not here to knock or bash the other Paper Mario games. But by the end, I felt content with the story as a whole. While playing through, some of my theories were proven right, while others collapsed upon a single piece of information. Granted, it's not a thriller or anything, but I had my theories from the start of the game regarding Tippi (Mario’s pixelated butterfly companion) and Count Bleck. I found myself wanting to keep playing as the story progressed and evolved. After this, the world is essentially thrown into chaos and it’s up to Mario to collect the Pure Hearts and defeat the evil but well meaning Count Bleck. In the beginning, Peach finds herself about to marry Bowser and before she can run away she is hypnotized to say “I do,” which triggers the event that was foretold in a book called the Dark Prognosticus. Super Paper Mario also had an interesting and fun story. It takes a while to master, but once you pick it up, it’s easy and natural. To gain more skill points, you have to shake the Wii Remote vigorously after jumping on an enemy’s head to gain style points. At first, it seems as though simple head bashing would suffice, but soon the “style” aspect of the game is introduced. ![]() At times, the action gets repetitive, chiefly courtesy of those god-awful fetch missions, but regardless, it still flows very smoothly throughout once you got the hang of the jumping controls. It has a simplified leveling system and was more focused on the traditional head-bashing that Mario has become accustomed to. First and foremost, it was advertised as an action-RPG, and that’s precisely what it was. I found the whole 16-odd hours of my first playthrough to be a lot of fun. Super Paper Mario, at least for me, has a lot of positive things going on in it. If you haven’t done either of those things then please allow me to explain. If you are swearing at me or have left the page, I can’t really blame you. Super Paper Mario is the best Paper Mario that has been released to date. ![]()
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